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Battle Pass Upgrade

Overview
Designing a Goal-Driven Feature for Both Light and VIP Users
My Role & Process

I served as a sole UX Designer, partnering with Product, Game Design, Engineering, and UI/Concept Art. I led the work end‑to‑end:


Competitor & market research
UX strategy

User flows

Wireframing

Prototyping

Developer Hand-Off

Implementation Feedback

Company / Product

Zynga / Wizard of Oz Slots (WoZs)

Timeline

September 2024 - January 2025

Category

Mobile Application

Gaming

UX Design

Project Overview
Before & After BattlePass.png

Before & after the redesign

Battle Pass is a core goal-driven progression system that motivates users through structured tasks, rewards, and time-based goals.

While the original version worked well for casual users, high‑engagement users (VIPs) completed goals quickly and lacked incentives for deeper or longer sessions.

To remain competitive in the market and better serve distinct player segments, I proposed a more robust, scalable Battle Pass—introducing deeper challenges and a two‑tier premium model.

Outcome: The redesigned Battle Pass delivered a 7.5% increase in revenue per VIP user compared to the previous version.

Design Solutions

UX Design Solutions

Support both VIP and light players within a single, cohesive system
1. Organizing the Diversified Challenge Structure
Challenge Architecture.png

Working with Game Design, I shaped a multi-depth challenge structure into a system players could navigate without feeling overwhelmed — defining the tier logic, surface hierarchy, and progression model. ​

2. Flexible Two-Tier Premium Model​

To support different spending behaviors, the feature introduced a two‑tier premium structure. UX focused on value transparency—clearly communicating rewards earned over time and helping users make informed decisions rather than impulse purchases.

Sales Page.png

Key Screens & Prototypes

Designing Clear Visual Signals for Discovery, Progress, and Rewards
Screens & Prototypes

Prototypes

Interactive prototypes were used to validate:

  • Challenge discovery

  • Progress tracking

  • Reward collection flows

Key Screens

Daily Challenge Tab
Daily Tab.png
Seasonal Challenge Tab (Expanded)
Seasonal Tab.png
Rewards Tab
Rewards Tab.png

Visual System & Hierarchy

I partnered closely with UI and Concept Artists to:

  • Define visual hierarchy across challenge cards

  • Differentiate challenge types through layout, scale, and states

  • Ensure premium content felt distinct without disrupting overall consistency

This collaboration ensured the final experience balanced clarity, excitement, and monetization.

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Live Game UI - Challenge Card Visual Hierarchy

Live Game Interaction - Collecting Reward

Results & Impacts

Results & Impacts

Ranked #1 most beloved feature in player surveys

The redesigned Battle Pass was gradually released and fully ramped to 100% of players in early 2025. Since then:

 

  • Ranked #1 most beloved feature in player satisfaction surveys (September 2025)

  • Players actively centered daily gameplay goals around Battle Pass challenges

  • 7.5% increase in VIP revenue compared to the previous design

  • Created new opportunities to promote and cross‑link other in‑game features through challenges

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